Written by Carla Sozzani
Carla Sozzani opened Galleria Carla Sozzani in September 1990 as a space for art, photography, and design housed in a converted garage at 10 Corso Como in Milan. Along with American artist Kris Ruhs, Sozzani created a space like no other.
Written by Rizzoli International Publications
The first book on one of the leading collections of modern industrial design. A must-have for lovers of modernism, this is an accessible but authoritative introduction to the field. From the second industrial revolution to the start of the digital revolution, industrial design has played a major role in shaping society and the everyday objects used for living, working, and traveling.
Written by Salisbury, Martin
This unashamed visual feast celebrates the best designed and illustrated picturebooks from around the world over the past one hundred years. Each book is a creation of genius and inventiveness, and their design and illustration represent such diverse trends as the Russian Constructivists, Italian Futurists, and Postwar Neo-romantics.
100 Years of Swiss Design offers a new perspective of Switzerland's achievements in furniture and product design. The book presents the essential historical designs in chronological sequence, from the regional roots of the early days around 1900 to the globalized network of today. Thirty essays by known experts shed light on themes typical of their times in word and image.
Written by Charlotte & Peter Fiell
Light up your life: Luminary design of the 20th century Designed to be a companion to our classic title 1000 Chairs, this edition contains an awesome selection of over 1,000 lights.
Written by Doyle, Kathleen
How important a part did books play in the lives of successive English monarchs and their families? Besides Alfred the Great, Edward IV, Henry VIII, and George III, which kings cared for books? This well-illustrated volume presents a fresh and wide-ranging review of the material and documentary evidence for royal interest in handwritten and printed books.
For devoted gamers as well as those interested in groundbreaking graphic design, this is the first, most comprehensive, and only critical guide ever published to video games. The video game has arrived as entertainment and as an art form.